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Menampilkan postingan dari Januari, 2019

Google releases source code of Santa Tracker for Android 2018

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Posted by Chris Banes, Chief Elf of Android Engineering Today, we pushed the source code for Google's Santa Tracker 2018 Android app at google/santa-tracker-android , including its 17 mini-games, Santa tracking feature, Wear app and more! Visually the app looks much the same this year, but underneath the hood the app has gone on a massive size reduction exercise to make the download from Google Play as small as possible. When a user downloads the app the initial download is now just 9.2MB , compared to last year's app which was 60MB. That's a 85% reduction! 🗜️ Android App Bundle We achieved that reduction by migrating the app over to using an Android App Bundle . The main benefit is that Google Play can now serve dynamically optimized APKs to users' devices. Moreover, we were also able to separate out all of the games into their own dynamic feature modules, downloaded on demand. This is why you might have seen a progress bar when you first opened a game, we are actu

Google Mobile Developer Day is coming to GDC 2019

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Posted by Kacey Fahey, Developer Marketing, Google Play We're excited to be part of the Game Developers Conference (GDC) 2019 in San Francisco. Join us on Monday, March 18th at the Google Mobile Developer Day, either in person or over live stream, for a full day of sessions covering tools and best practices to help build a successful mobile games business on Google Play. We'll focus on game quality, effective monetization and growth strategies, and how to create, connect, and scale with Google. This year's sessions are focused on tips and tools to help your mobile game business succeed. Come hear our latest announcements and industry trends, as well as learnings from industry peers. We will hold a more technical session in the second half of the day, where we'll share ways to optimize your mobile game's performance for the best possible player experience. Also, make sure to visit the Google booth from Wednesday March 20th until Friday March 22nd. Here, you will be a

Grow your app business internationally through localization on Google Play

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Posted by Chris Yang, Program Manager, Translation Service It is not uncommon for developers to have the following concerns and thoughts when considering whether to localize their apps: "I just don't have the time!" "Translation is too expensive." "High-quality translation is just hard to find.'' Does this sound familiar? At Google, we consider translation a key component of making the world's information universally accessible and useful. This commitment extends not only to localizing our own products, but also to providing tools to help developers and translators more easily localize their apps. Introducing the Google Play App Translation Service Available in the Google Play Console, the Google Play App Translation Service simplifies localization of your app user interface strings, store listing, in-app product names, and universal apps campaign ads. Thousands of developers have already used this service to reach hundreds of millions of users

Get your apps ready for the 64-bit requirement

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Posted by Vlad Radu, Product Manager, Play and Diana Wong, Product Manager, Android 64-bit CPUs deliver faster, richer experiences for your users. Adding a 64-bit version of your app provides performance improvements, makes way for future innovation, and sets you up for devices with 64-bit only hardware. We want to help you get ready and know you need time to plan. We’ve supported 64-bit CPUs since Android 5.0 Lollipop and in 2017 we first announced that apps using native code must provide a 64-bit version (in addition to the 32-bit version). Today we’re providing more detailed information and timelines to make it as easy as possible to transition in 2019. The 64-bit requirement: what it means for developers Starting August 1, 2019: All new apps and app updates that include native code are required to provide 64-bit versions in addition to 32-bit versions when publishing to Google Play. Extension: Google Play will continue to accept 32-bit only updates to existing games that use Unit

Get your apps ready for the 64-bit requirement

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Posted by Vlad Radu, Product Manager, Play and Diana Wong, Product Manager, Android 64-bit CPUs deliver faster, richer experiences for your users. Adding a 64-bit version of your app provides performance improvements, makes way for future innovation, and sets you up for devices with 64-bit only hardware. We want to help you get ready and know you need time to plan. We’ve supported 64-bit CPUs since Android 5.0 Lollipop and in 2017 we first announced that apps using native code must provide a 64-bit version (in addition to the 32-bit version). Today we’re providing more detailed information and timelines to make it as easy as possible to transition in 2019. The 64-bit requirement: what it means for developers Starting August 1, 2019 : All new apps and app updates that include native code are required to provide 64-bit versions in addition to 32-bit versions when publishing to Google Play. Extensions: Google Play will continue to accept 32-bit only updates to existing games that use th

Reminder SMS/Call Log Policy Changes

Posted by Paul Bankhead, Director, Product Management, Google Play TLDR; As previously announced and directly communicated to developers via email, we'll be removing apps from the Google Play Store that ask for SMS or Call Log permission and have not submitted a Permissions Declaration Form. If you have not submitted a permissions declaration form and your app is removed, see below for next steps. We take access to sensitive data and permissions very seriously. This is especially true with SMS and Call Log permissions, which were designed to allow users to pick their favorite dialer or messaging app, but have also been used to enable many other experiences that might not require that same level of access. In an effort to improve users' control over their data, last October we announced we would be restricting developer access to SMS and Call Log permissions. Our new policy is designed to ensure that apps asking for these permissions need full and ongoing access to the sens

Android Studio 3.3

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Posted by Jamal Eason , Product Manager We are excited to kick off the new year with a stable release of Android Studio 3.3 focused on refinement and quality. You can download it today from developer.android.com/studio . Based on the feedback from many of you, we have taken a step back from large features to focus on our quality fundamentals. The goal is to ensure Android Studio continues to help you stay productive in making great apps for Android. Since the last stable release, Android Studio 3.3 addresses over 200 user- reported bugs. This release also includes official support for Navigation Editor, improved incremental Java compilation when using annotation processors, C++ code lint inspections, an updated new project wizard, and usability fixes for each of the performance profilers. In addition, saving snapshots on exit for the Android emulator is 8x faster. Android Studio 3.3 kicks off the broader quality focus area for the year, which we call Project Marble. Announced at th