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Menampilkan postingan dengan label AndroidGameDev

Improve Your Game with Texture Compression Format Targeting

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Posted by Yafit Becher, Product Manager & Dan Galpin , Developer Advocate Play Asset Delivery downloads the best supported texture for the device Google Play Asset Delivery allows you to publish an Android App Bundle to Google Play containing all the resources your game needs. It offers multiple delivery modes, auto-updates, compression, and delta patching, all hosted at no cost to you. As of today, you can use Google Play Asset Delivery to include textures in multiple texture compression formats in your Android App Bundle and Google Play will automatically deliver the assets with the best supported texture compression format for each device. With Texture Compression Format Targeting, you can start using ASTC for devices that support it while falling back to ETC2/ETC1 to devices that don’t. The Adaptive Scalable Texture Compression (ASTC) format offers advantages, such as improved rendering performance, faster load times, a smaller in-memory footprint, better battery life, and...

Android GPU Inspector Open Beta

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Posted by Jay Kong, Gaming and Graphics Product Manager With the rollout of Android 11 on Pixel, Android GPU Inspector (AGI) has graduated from a limited developer preview to an open beta. During the preview, AGI has been helpful in finding performance bottlenecks for developers we've been working with, and we're looking forward to hearing your feedback. What is Android GPU Inspector? AGI is a graphics profiling tool that allows you to look into the GPU of Android devices to better understand graphics bottlenecks and optimize the performance of games and apps that leverage 3D graphics APIs. It shows a timeline of events for your running game or app, which includes system activities, high frequency GPU hardware counters, and, if you are using Vulkan, GPU activity information. What devices can I use it on? AGI relies on updated firmware and video drivers to get information it needs; the first devices to support it are the Pixel 4 and 4XL running Android 11. While we are work...

Introducing Google Play Asset Delivery

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Posted by Dan Galpin , Developer Advocate Two years ago, we introduced the Android App Bundle, a new publishing format that allows Google Play to help optimize your app delivery. The app bundle is now Play’s recommended publishing format; with almost 50% of all top apps & games already using it. It replaces the traditional monolithic APK at publishing time, allowing you to package all of your languages, screen densities and device architectures into a single artifact. The bundle itself can't be installed; Play takes care of generating APKs optimized for each requesting device from the single bundle that you publish. Dynamic Delivery with App Bundle Produces Optimized APKs Apps have seen great success with app bundles, but games often have different delivery challenges. Today, large Android games rely on APK Expansion Files and custom Content Delivery Networks (CDNs) to deliver content. APK Expansion Files, also known as OBBs, support large resources but require you to maintain ...